Stylised XCOM-like tactics game Ex Sanguis straps Othercide's obsession with timelines to a leaner roguelike campaign
The nasal greenhorn strategy gamer understands "strategy" to be about mastery of space by means of clanging offensives, shining shieldwalls, and brute attrition, but the true Napoleon of Drag-Select knows that strategy is always, primarily, the mastery of time. I don't think Napoleon would have approved of Ex Sanguis. He would not have liked all the willowy clone women made out of congealed blood and pincers. He would have suspected them of being divorcees and Babouvists. But perhaps he would have appreciated the game's fixation with seizing the initiative.
Solheim Cup 2026: Henseleit eröffnet mit Maguire – alle Paarungen und Startzeiten für Freitag


Die Paarungen für den Auftakt stehen: Esther Henseleit spielt im dritten Foursome an der Seite von Leona Maguire. Alle vier Matches und Startzeiten im Überblick. sweetbonanza-app.com
Die Foursomes am Freitagmorgen
Der Solheim Cup 2026 auf Bernardus Golf in Cromvoirt beginnt am Freitag mit vier Foursomes. Kapitänin Anna Nordqvist schickt Deutschlands Vertreterin Esther Henseleit gemeinsam mit der Irin Leona Maguire ins dritte Match. Alle Zeiten in MESZ – die Niederlande liegen in derselben Zeitzone wie Deutschland.
| Zeit | Team Europa | Team USA |
|---|---|---|
| 07:40 | Charley Hull / Lottie Woad | Allisen Corpuz / Nelly Korda |
| 07:52 | Nanna Koerstz Madsen / Céline Boutier | Alison Lee / Lauren Coughlin |
| 08:04 | Esther Henseleit / Leona Maguire | Andrea Lee / Lindy Duncan |
| 08:16 | Maja Stark / Linn Grant | Rose Zhang / Jennifer Kupcho |
Henseleit gegen das Lee/Duncan-Duo
Im Foursome schlagen beide Spielerinnen eines Teams abwechselnd denselben Ball – das Format verlangt Präzision und ein eingespieltes Duo. Henseleit trifft mit Maguire auf Andrea Lee und Lindy Duncan. Für Henseleit ist es der zweite Solheim Cup.
Das Auftaktmatch bestreiten Charley Hull und Lottie Woad gegen Allisen Corpuz und die Weltranglistenerste Nelly Korda.
So geht es weiter
Nach den Foursomes am Freitagmorgen folgen die Fourballs am Nachmittag. Am Samstag wiederholt sich dieser Ablauf, den Abschluss bilden am Sonntag die zwölf Einzel. Insgesamt werden 28 Punkte vergeben: Europa braucht 14,5 zum Sieg, den USA als Titelverteidiger genügen 14.
Mehr zum Solheim Cup
- Solheim Cup 2026: Teams, Format und alle Artikel im Überblick
- Livescoring: Alle Matches im Detail
- USA gewinnt den PING Junior Solheim Cup
The post Solheim Cup 2026: Henseleit eröffnet mit Maguire – alle Paarungen und Startzeiten für Freitag appeared first on Golf Post.
Capcom vets' flashy action RPG Stupid Never Dies is one of the coolest-looking games since Persona 3 Reload with combat that left me hungry for more
I charge around the dingy dungeon sprawled out in front of me, flying enemies swooping at me from above, and grounded foes completely surrounding me, as the dev on my shoulder encourages me to do one thing, and one thing only: attack.
Stupid Never Dies is the most colorful zombie game I've ever played. Sitting down for 30 minutes of the action RPG at Gamescom, its punk rock-inspired look seeping into everything from the character designs to the flashy UI, I'm struck with the realization that this is the first game I've played since Persona 3 Reload that has such a strong and unique visual identity – it could honestly rival the Atlus JRPGs in many ways.
As you'd hope from GPTRACK50 as a studio led by former Capcom veterans with credits on series including Devil May Cry, Dragon's Dogma, Resident Evil, and more, this isn't a case of style over substance. Even from a brief demo, it's clear that Stupid Never Dies ironically has a lot of clever ideas.
Love after death

Developer: GPTRACK50 In-house
Publisher: GPTRACK 50
Platform(s): PS5, PC
Release date: October 21, 2026
Protagonist Davy is a zombie – the weakest one, at that. But to save a dead girl he's fallen in love with, he's got to fight his way through a dangerous dungeon to eventually beat the King of Monsters.
Thankfully, he's got a few tricks up his sleeve to do so – being a zombie, he can die as much as he likes, for a start, but his other abilities see him biting enemies to restore his health, as well as a parry move (with a very generous reaction window) to launch counterattacks when there's a big blow headed your way. These defensive measures are a large part of the reason why I'm encouraged to get really stuck into fights, no matter how dangerous they may appear.
My favorite of Davy's powers is his ability to chomp down on the "cores" sometimes dropped by foes, which lets him temporarily unlock various transformations and steal their combat moves (kind of like Monoco in Clair Obscur: Expedition 33), expanding his moveset beyond his standard melee attacks. My go-to in the demo turns him into a wolf-like foe with a devastating, wide-reaching slashing attack that wipes out anything that dares get too close, but it's also great flying around as an airborne creature or slamming into crowds as a giant ogre.
Striking a power chord

There's a definite magic in what GPTRACK50 is cooking up
There's a universal truth in any action game – defeating big groups of enemies is fun, and that's no different here. The only snag I find is the lack of an option to lock onto enemies.
Davy might pack a punch, but he can also feel clumsy to handle. There are many occasions I find myself launching attacks but narrowly missing my targets – especially the airborne ones. Speaking to director Eiichiro Sasaki following my demo, he explains that the lack of lock-on was to "gain the flexibility of the gameplay," noting that deciding how to deal with the "pressure" from multiple directions "was the important thing for this game."
I do sort of see the vision, but after an admittedly short amount of time playing, I'm yet to figure out if this concept will actually grow on me or simply serve as a point of friction. So far, it feels like a hurdle stopping the combat from feeling fully satisfying, sometimes making punches and the like feel floaty and aimless rather than snappy and powerful – but I'd love to be proven wrong.
Even if I'm not completely in love with the feel of the combat right now, though, I left my demo feeling hungry for more. There's a definite magic in what GPTRACK50 is cooking up here, and I'm eager to see how Stupid Never Dies lands when it launches next month.
Feast your eyes on our list of the best ARPGs if you're hankering for some other combat-heavy roleplaying experiences!

